Quixel and related names and images are the property of Epic Games, Inc. It was important to get the right kind of erosion for the mountain slope that had a structure built into it. This ensured that the textures matched the surrounding objects in the shot and the Iceland-inspired terrains in the rest of the sequence.īelow you can see some of the initial experiments from the prototype stage. We used the Synth node to create terrain textures using Megascans's scanned textures. In fact, over one weekend, we were able to create a terrain that matched their exact specs. Check import materials: by material name is selected for your imported model (in the inspector) Where possible use a portable file format like FBX and follow these guidelines. In the export window, enable Apply Transform by clicking on the checkbox. as OBJ FBX STL DAE GLB ready to use for Unity/Blender/Maya/Cinema4D/Autodesk. Importing an FBX File to Unity Go to File > Export > FBX (.fbx). Gaea was quite young back then, but our in-house team knew we could deliver what was required. Do NOT model any of the railings or windows, and the inside of the cabin. Production was already rushing to completion on the rest of the sequence, so achieving that shot was urgent. They were looking for specific shapes that their existing toolset could not create. When Quixel was making Rebirth to showcase Megascans assets in Unreal Engine, they needed an additional shot to show the terrain from above.
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